Ubisoft Cancelled Projects Because It Was Working On Too Many At The Same Time

A recent strategic shift at Ubisoft saw the cancellation of three announced projects along with some delays. Now, in a recent earnings call, CEO Yves Guillemot revealed that it was done because the studio was working on too many projects at once.

As reported by IGN, Guillemot said, “We cancelled a few Games because we needed to make space for other Games that are in development in the company, and that's really helping all the other Games that are progressing well”. He now feels that Ubisoft has the right amount of Games in development, and looks to launch several of them by 2024.

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Guillemot also added that the number of Games being worked on will go down even further in the next 24 months to make way for titles currently in development. "Having said that, we know that many of those Games are also going to have post-launch content, and this will take a certain number of teams and talents to actually create that content” Guillemot added. Ubisoft shut servers for many of its older Games back in 2021 and announced the shuttering of online services for around 15 titles in July 2022. Now, we can probably expect more cuts in the near future.

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A recent leak revealed Ubisoft reportedly plans to launch around 11 titles in 2023-24, which include Assassin’s Creed Mirage and Avatar: Frontiers of Pandora alongside other Games. It is also apparently working on two Far Cry titles, with one of them being set in the Alaskan Wilderness. An Assassin’s Creed VR Game, codenamed Nexus, is also reportedly underway, with a sequel for it supposedly already being discussed.

Despite the cancellations, the French Games giant still has a lot of projects to work on. Its employees, however, have complained about exhausting working conditions and low pay, which puts the development of all the Games in question. Ubisoft Paris studio workers also held a strike after Guillemot asked them to be as "as efficient and lean as possible". He apologized for it shortly after, but it doesn’t change the fact that Ubisoft has some grave internal issues to solve before publishing any title.

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